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authorTakashi Iwai <tiwai@suse.de>2013-05-14 12:58:47 +0200
committerTakashi Iwai <tiwai@suse.de>2013-05-16 07:18:05 +0200
commitb1b9fbd0507aac4ddce14f513d52332f50be89dc (patch)
treeba4c2850727eb85cf6342ec7ce8d584a66ff7c53 /sound/pci/hda/hda_generic.c
parenta62ee234a572b4c98fe98cf5fb18e4e8b0f6e43d (diff)
ALSA: hda - Check the activity of the NID to be powered down
When an inactive path is powered down with spec->power_down_unused flag, we should check the activity of each widget in the path whether it's still referred from any active path. Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/pci/hda/hda_generic.c')
-rw-r--r--sound/pci/hda/hda_generic.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/sound/pci/hda/hda_generic.c b/sound/pci/hda/hda_generic.c
index ac079f93c53..ae85bbd2e6f 100644
--- a/sound/pci/hda/hda_generic.c
+++ b/sound/pci/hda/hda_generic.c
@@ -606,6 +606,10 @@ static bool is_active_nid(struct hda_codec *codec, hda_nid_t nid,
return false;
}
+/* check whether the NID is referred by any active paths */
+#define is_active_nid_for_any(codec, nid) \
+ is_active_nid(codec, nid, HDA_OUTPUT, 0)
+
/* get the default amp value for the target state */
static int get_amp_val_to_activate(struct hda_codec *codec, hda_nid_t nid,
int dir, unsigned int caps, bool enable)
@@ -759,7 +763,8 @@ static void path_power_down_sync(struct hda_codec *codec, struct nid_path *path)
for (i = 0; i < path->depth; i++) {
hda_nid_t nid = path->path[i];
- if (!snd_hda_check_power_state(codec, nid, AC_PWRST_D3)) {
+ if (!snd_hda_check_power_state(codec, nid, AC_PWRST_D3) &&
+ !is_active_nid_for_any(codec, nid)) {
snd_hda_codec_write(codec, nid, 0,
AC_VERB_SET_POWER_STATE,
AC_PWRST_D3);
@@ -4157,7 +4162,7 @@ static unsigned int snd_hda_gen_path_power_filter(struct hda_codec *codec,
return power_state;
if (get_wcaps_type(get_wcaps(codec, nid)) >= AC_WID_POWER)
return power_state;
- if (is_active_nid(codec, nid, HDA_OUTPUT, 0))
+ if (is_active_nid_for_any(codec, nid))
return power_state;
return AC_PWRST_D3;
}