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authorChris Wilson <chris@chris-wilson.co.uk>2012-04-10 11:41:49 +0100
committerDaniel Vetter <daniel.vetter@ffwll.ch>2012-04-12 21:14:09 +0200
commitd1686ae3ab09a918efa7187cf7e2b2c748c905e1 (patch)
tree75c71ce91d8008764250a718f795c0d9f2f87d7f /tools/perf/scripts/python/syscall-counts.py
parente2ba4fb313d91c9e888f973e65a736f8f55b12b6 (diff)
drm/i915: Ironlake shares the same video sprite controls as Sandybridge
Well, almost. Just a couple of differences, Ironlake lacks a few of the RGB formats, only exposing x8r8g8b8, and lacks a couple of unused features. Given the similarities, we can then reuse the same routines as already written for Sandybridge to enable overlay support for Ironlake as well. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'tools/perf/scripts/python/syscall-counts.py')
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