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author | Chris Wilson <chris@chris-wilson.co.uk> | 2012-04-21 16:23:23 +0100 |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2012-05-03 11:18:06 +0200 |
commit | 5d82e3e6427d407e5e4713a2f73210b4e7801ad3 (patch) | |
tree | 15195b0bf801467db545342481d1b793bff09776 /tools/perf/scripts/python | |
parent | 38de45c5fc61a4a6b2f0b4b7c9ae9f32f058f420 (diff) |
drm/i915: Clarify the semantics of tiling_changed
Rename obj->tiling_changed to obj->fence_dirty so that it is clear that
it flags when the parameters for an active fence (including the
no-fence) register are changed.
Also, do not set this flag when the object does not have a fence
register allocated currently and the gpu does not depend upon the
unfence. This case works exactly like when a tiled object lost its
fence and hence does not need additional handling for the tiling
change in the code.
v2: Use fence_dirty to better express what the flag tracks and add a few
more details to the comments to serve as a reminder of how the GPU also
uses the unfenced register slot.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
[danvet: Add some bikeshed to the commit message about the stricter
use of fence_dirty.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'tools/perf/scripts/python')
0 files changed, 0 insertions, 0 deletions