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-rw-r--r--sound/pci/azt3328.c200
-rw-r--r--sound/pci/azt3328.h16
2 files changed, 135 insertions, 81 deletions
diff --git a/sound/pci/azt3328.c b/sound/pci/azt3328.c
index 39dfdaa6a56..8451a0169f3 100644
--- a/sound/pci/azt3328.c
+++ b/sound/pci/azt3328.c
@@ -15,7 +15,7 @@
* has very good support out of the box;
* just to make sure that the right people hit this and get to know that,
* despite the high level of Internet ignorance - as usual :-P -
- * about Linux support for this card)
+ * about very good support for this card - on Linux!)
*
* GPL LICENSE
* This program is free software; you can redistribute it and/or modify
@@ -222,22 +222,23 @@ MODULE_SUPPORTED_DEVICE("{{Aztech,AZF3328}}");
#define DEBUG_MISC 0
#define DEBUG_CALLS 0
#define DEBUG_MIXER 0
-#define DEBUG_PLAY_REC 0
+#define DEBUG_CODEC 0
#define DEBUG_IO 0
#define DEBUG_TIMER 0
#define DEBUG_GAME 0
+#define DEBUG_PM 0
#define MIXER_TESTING 0
#if DEBUG_MISC
-#define snd_azf3328_dbgmisc(format, args...) printk(KERN_ERR format, ##args)
+#define snd_azf3328_dbgmisc(format, args...) printk(KERN_DEBUG format, ##args)
#else
#define snd_azf3328_dbgmisc(format, args...)
#endif
#if DEBUG_CALLS
#define snd_azf3328_dbgcalls(format, args...) printk(format, ##args)
-#define snd_azf3328_dbgcallenter() printk(KERN_ERR "--> %s\n", __func__)
-#define snd_azf3328_dbgcallleave() printk(KERN_ERR "<-- %s\n", __func__)
+#define snd_azf3328_dbgcallenter() printk(KERN_DEBUG "--> %s\n", __func__)
+#define snd_azf3328_dbgcallleave() printk(KERN_DEBUG "<-- %s\n", __func__)
#else
#define snd_azf3328_dbgcalls(format, args...)
#define snd_azf3328_dbgcallenter()
@@ -250,10 +251,10 @@ MODULE_SUPPORTED_DEVICE("{{Aztech,AZF3328}}");
#define snd_azf3328_dbgmixer(format, args...)
#endif
-#if DEBUG_PLAY_REC
-#define snd_azf3328_dbgplay(format, args...) printk(KERN_DEBUG format, ##args)
+#if DEBUG_CODEC
+#define snd_azf3328_dbgcodec(format, args...) printk(KERN_DEBUG format, ##args)
#else
-#define snd_azf3328_dbgplay(format, args...)
+#define snd_azf3328_dbgcodec(format, args...)
#endif
#if DEBUG_MISC
@@ -268,6 +269,12 @@ MODULE_SUPPORTED_DEVICE("{{Aztech,AZF3328}}");
#define snd_azf3328_dbggame(format, args...)
#endif
+#if DEBUG_PM
+#define snd_azf3328_dbgpm(format, args...) printk(KERN_DEBUG format, ##args)
+#else
+#define snd_azf3328_dbgpm(format, args...)
+#endif
+
static int index[SNDRV_CARDS] = SNDRV_DEFAULT_IDX; /* Index 0-MAX */
module_param_array(index, int, NULL, 0444);
MODULE_PARM_DESC(index, "Index value for AZF3328 soundcard.");
@@ -334,12 +341,12 @@ struct snd_azf3328 {
#ifdef CONFIG_PM
/* register value containers for power management
- * Note: not always full I/O range preserved (just like Win driver!) */
- u16 saved_regs_ctrl[AZF_IO_SIZE_CTRL_PM / 2];
- u16 saved_regs_game [AZF_IO_SIZE_GAME_PM / 2];
- u16 saved_regs_mpu [AZF_IO_SIZE_MPU_PM / 2];
- u16 saved_regs_opl3 [AZF_IO_SIZE_OPL3_PM / 2];
- u16 saved_regs_mixer[AZF_IO_SIZE_MIXER_PM / 2];
+ * Note: not always full I/O range preserved (similar to Win driver!) */
+ u32 saved_regs_ctrl[AZF_ALIGN(AZF_IO_SIZE_CTRL_PM) / 4];
+ u32 saved_regs_game[AZF_ALIGN(AZF_IO_SIZE_GAME_PM) / 4];
+ u32 saved_regs_mpu[AZF_ALIGN(AZF_IO_SIZE_MPU_PM) / 4];
+ u32 saved_regs_opl3[AZF_ALIGN(AZF_IO_SIZE_OPL3_PM) / 4];
+ u32 saved_regs_mixer[AZF_ALIGN(AZF_IO_SIZE_MIXER_PM) / 4];
#endif
};
@@ -1029,19 +1036,20 @@ snd_azf3328_ctrl_reg_6AH_update(struct snd_azf3328 *chip,
bool enable
)
{
- if (enable)
- chip->shadow_reg_ctrl_6AH &= ~bitmask;
- else
+ bool do_mask = !enable;
+ if (do_mask)
chip->shadow_reg_ctrl_6AH |= bitmask;
- snd_azf3328_dbgplay("6AH_update mask 0x%04x enable %d: val 0x%04x\n",
- bitmask, enable, chip->shadow_reg_ctrl_6AH);
+ else
+ chip->shadow_reg_ctrl_6AH &= ~bitmask;
+ snd_azf3328_dbgcodec("6AH_update mask 0x%04x do_mask %d: val 0x%04x\n",
+ bitmask, do_mask, chip->shadow_reg_ctrl_6AH);
snd_azf3328_ctrl_outw(chip, IDX_IO_6AH, chip->shadow_reg_ctrl_6AH);
}
static inline void
snd_azf3328_ctrl_enable_codecs(struct snd_azf3328 *chip, bool enable)
{
- snd_azf3328_dbgplay("codec_enable %d\n", enable);
+ snd_azf3328_dbgcodec("codec_enable %d\n", enable);
/* no idea what exactly is being done here, but I strongly assume it's
* PM related */
snd_azf3328_ctrl_reg_6AH_update(
@@ -1058,7 +1066,7 @@ snd_azf3328_ctrl_codec_activity(struct snd_azf3328 *chip,
struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type];
bool need_change = (codec->running != enable);
- snd_azf3328_dbgplay(
+ snd_azf3328_dbgcodec(
"codec_activity: %s codec, enable %d, need_change %d\n",
codec->name, enable, need_change
);
@@ -1081,11 +1089,11 @@ snd_azf3328_ctrl_codec_activity(struct snd_azf3328 *chip,
(which globally shuts down operation of codecs)
only in case the other codecs are currently
not active either! */
- if ((!chip->codecs[peer_codecs[codec_type].other1]
- .running)
- && (!chip->codecs[peer_codecs[codec_type].other2]
- .running))
- call_function = 1;
+ call_function =
+ ((!chip->codecs[peer_codecs[codec_type].other1]
+ .running)
+ && (!chip->codecs[peer_codecs[codec_type].other2]
+ .running));
}
if (call_function)
snd_azf3328_ctrl_enable_codecs(chip, enable);
@@ -1097,8 +1105,8 @@ snd_azf3328_ctrl_codec_activity(struct snd_azf3328 *chip,
chip,
codec_type
);
+ codec->running = enable;
}
- codec->running = enable;
}
static void
@@ -1114,15 +1122,16 @@ snd_azf3328_codec_setdmaa(struct snd_azf3328 *chip,
if (!codec->running) {
/* AZF3328 uses a two buffer pointer DMA transfer approach */
- unsigned long flags;
+ unsigned long flags, addr_area2;
/* width 32bit (prevent overflow): */
- u32 addr_area2, count_areas, lengths;
+ u32 count_areas, lengths;
count_areas = size/2;
addr_area2 = addr+count_areas;
count_areas--; /* max. index */
- snd_azf3328_dbgplay("set DMA: buf1 %08lx[%lu], buf2 %08lx[%lu]\n", addr, count_areas, addr_area2, count_areas);
+ snd_azf3328_dbgcodec("setdma: buffers %08lx[%u] / %08lx[%u]\n",
+ addr, count_areas, addr_area2, count_areas);
/* build combined I/O buffer length word */
lengths = (count_areas << 16) | (count_areas);
@@ -1176,7 +1185,7 @@ snd_azf3328_codec_trigger(enum snd_azf3328_codec_type codec_type,
switch (cmd) {
case SNDRV_PCM_TRIGGER_START:
- snd_azf3328_dbgplay("START %s\n", codec->name);
+ snd_azf3328_dbgcodec("START %s\n", codec->name);
if (is_playback_codec) {
/* mute WaveOut (avoid clicking during setup) */
@@ -1243,10 +1252,10 @@ snd_azf3328_codec_trigger(enum snd_azf3328_codec_type codec_type,
);
}
- snd_azf3328_dbgplay("STARTED %s\n", codec->name);
+ snd_azf3328_dbgcodec("STARTED %s\n", codec->name);
break;
case SNDRV_PCM_TRIGGER_RESUME:
- snd_azf3328_dbgplay("RESUME %s\n", codec->name);
+ snd_azf3328_dbgcodec("RESUME %s\n", codec->name);
/* resume codec if we were active */
spin_lock(&chip->reg_lock);
if (codec->running)
@@ -1258,7 +1267,7 @@ snd_azf3328_codec_trigger(enum snd_azf3328_codec_type codec_type,
spin_unlock(&chip->reg_lock);
break;
case SNDRV_PCM_TRIGGER_STOP:
- snd_azf3328_dbgplay("STOP %s\n", codec->name);
+ snd_azf3328_dbgcodec("STOP %s\n", codec->name);
if (is_playback_codec) {
/* mute WaveOut (avoid clicking during setup) */
@@ -1294,10 +1303,10 @@ snd_azf3328_codec_trigger(enum snd_azf3328_codec_type codec_type,
);
}
- snd_azf3328_dbgplay("STOPPED %s\n", codec->name);
+ snd_azf3328_dbgcodec("STOPPED %s\n", codec->name);
break;
case SNDRV_PCM_TRIGGER_SUSPEND:
- snd_azf3328_dbgplay("SUSPEND %s\n", codec->name);
+ snd_azf3328_dbgcodec("SUSPEND %s\n", codec->name);
/* make sure codec is stopped */
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
snd_azf3328_codec_inw(
@@ -1312,7 +1321,7 @@ snd_azf3328_codec_trigger(enum snd_azf3328_codec_type codec_type,
snd_printk(KERN_ERR "FIXME: SNDRV_PCM_TRIGGER_PAUSE_RELEASE NIY!\n");
break;
default:
- printk(KERN_ERR "FIXME: unknown trigger mode!\n");
+ snd_printk(KERN_ERR "FIXME: unknown trigger mode!\n");
return -EINVAL;
}
@@ -1358,7 +1367,7 @@ snd_azf3328_codec_pointer(struct snd_pcm_substream *substream,
/* calculate offset */
result -= bufptr;
frmres = bytes_to_frames( substream->runtime, result);
- snd_azf3328_dbgplay("%s @ 0x%8lx, frames %8ld\n",
+ snd_azf3328_dbgcodec("%s @ 0x%8lx, frames %8ld\n",
codec->name, result, frmres);
return frmres;
}
@@ -1607,7 +1616,7 @@ snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)
static inline void
snd_azf3328_irq_log_unknown_type(u8 which)
{
- snd_azf3328_dbgplay(
+ snd_azf3328_dbgcodec(
"azt3328: unknown IRQ type (%x) occurred, please report!\n",
which
);
@@ -1636,12 +1645,9 @@ snd_azf3328_codec_interrupt(struct snd_azf3328 *chip, u8 status)
snd_azf3328_codec_outb(codec, IDX_IO_CODEC_IRQTYPE, which);
spin_unlock(&chip->reg_lock);
- if ((chip->pcm[codec_type])
- && (chip->codecs[codec_type].substream)) {
- snd_pcm_period_elapsed(
- chip->codecs[codec_type].substream
- );
- snd_azf3328_dbgplay("%s period done (#%x), @ %x\n",
+ if ((chip->pcm[codec_type]) && (codec->substream)) {
+ snd_pcm_period_elapsed(codec->substream);
+ snd_azf3328_dbgcodec("%s period done (#%x), @ %x\n",
codec->name,
which,
snd_azf3328_codec_inl(
@@ -1660,7 +1666,7 @@ snd_azf3328_interrupt(int irq, void *dev_id)
{
struct snd_azf3328 *chip = dev_id;
u8 status;
-#if DEBUG_PLAY_REC
+#if DEBUG_CODEC
static unsigned long irq_count;
#endif
@@ -1673,14 +1679,14 @@ snd_azf3328_interrupt(int irq, void *dev_id)
))
return IRQ_NONE; /* must be interrupt for another device */
- snd_azf3328_dbgplay(
+ snd_azf3328_dbgcodec(
"irq_count %ld! IDX_IO_IRQSTATUS %04x\n",
irq_count++ /* debug-only */,
status
);
if (status & IRQ_TIMER) {
- /* snd_azf3328_dbgplay("timer %ld\n",
+ /* snd_azf3328_dbgcodec("timer %ld\n",
snd_azf3328_codec_inl(chip, IDX_IO_TIMER_VALUE)
& TIMER_VALUE_MASK
); */
@@ -1690,7 +1696,7 @@ snd_azf3328_interrupt(int irq, void *dev_id)
spin_lock(&chip->reg_lock);
snd_azf3328_ctrl_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x07);
spin_unlock(&chip->reg_lock);
- snd_azf3328_dbgplay("azt3328: timer IRQ\n");
+ snd_azf3328_dbgcodec("azt3328: timer IRQ\n");
}
if (status & (IRQ_PLAYBACK|IRQ_RECORDING|IRQ_I2S_OUT))
@@ -1706,7 +1712,7 @@ snd_azf3328_interrupt(int irq, void *dev_id)
/* hmm, do we have to ack the IRQ here somehow?
* If so, then I don't know how yet... */
- snd_azf3328_dbgplay("azt3328: MPU401 IRQ\n");
+ snd_azf3328_dbgcodec("azt3328: MPU401 IRQ\n");
}
return IRQ_HANDLED;
}
@@ -2091,7 +2097,7 @@ snd_azf3328_test_bit(unsigned unsigned reg, int bit)
outb(val, reg);
- printk(KERN_ERR "reg %04x bit %d: %02x %02x %02x\n",
+ printk(KERN_DEBUG "reg %04x bit %d: %02x %02x %02x\n",
reg, bit, val, valoff, valon
);
}
@@ -2298,8 +2304,11 @@ snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id)
card->private_data = chip;
+ /* chose to use MPU401_HW_AZT2320 ID instead of MPU401_HW_MPU401,
+ since our hardware ought to be similar, thus use same ID. */
err = snd_mpu401_uart_new(
- card, 0, MPU401_HW_MPU401, chip->mpu_io, MPU401_INFO_INTEGRATED,
+ card, 0,
+ MPU401_HW_AZT2320, chip->mpu_io, MPU401_INFO_INTEGRATED,
pci->irq, 0, &chip->rmidi
);
if (err < 0) {
@@ -2342,7 +2351,7 @@ snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id)
goto out_err;
#ifdef MODULE
- printk(
+ printk(KERN_INFO
"azt3328: Sound driver for Aztech AZF3328-based soundcards such as PCI168.\n"
"azt3328: Hardware was completely undocumented, unfortunately.\n"
"azt3328: Feel free to contact andi AT lisas.de for bug reports etc.!\n"
@@ -2377,37 +2386,52 @@ snd_azf3328_remove(struct pci_dev *pci)
}
#ifdef CONFIG_PM
+static inline void
+snd_azf3328_suspend_regs(unsigned long io_addr, unsigned count, u32 *saved_regs)
+{
+ unsigned reg;
+
+ for (reg = 0; reg < count; ++reg) {
+ *saved_regs = inl(io_addr);
+ snd_azf3328_dbgpm("suspend: io 0x%04lx: 0x%08x\n",
+ io_addr, *saved_regs);
+ ++saved_regs;
+ io_addr += sizeof(*saved_regs);
+ }
+}
+
static int
snd_azf3328_suspend(struct pci_dev *pci, pm_message_t state)
{
struct snd_card *card = pci_get_drvdata(pci);
struct snd_azf3328 *chip = card->private_data;
- unsigned reg;
+ u16 *saved_regs_ctrl_u16;
snd_power_change_state(card, SNDRV_CTL_POWER_D3hot);
snd_pcm_suspend_all(chip->pcm[AZF_CODEC_PLAYBACK]);
snd_pcm_suspend_all(chip->pcm[AZF_CODEC_I2S_OUT]);
- for (reg = 0; reg < AZF_IO_SIZE_MIXER_PM / 2; ++reg)
- chip->saved_regs_mixer[reg] = inw(chip->mixer_io + reg * 2);
+ snd_azf3328_suspend_regs(chip->mixer_io,
+ ARRAY_SIZE(chip->saved_regs_mixer), chip->saved_regs_mixer);
/* make sure to disable master volume etc. to prevent looping sound */
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_PLAY_MASTER, 1);
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 1);
- for (reg = 0; reg < AZF_IO_SIZE_CTRL_PM / 2; ++reg)
- chip->saved_regs_ctrl[reg] = inw(chip->ctrl_io + reg * 2);
+ snd_azf3328_suspend_regs(chip->ctrl_io,
+ ARRAY_SIZE(chip->saved_regs_ctrl), chip->saved_regs_ctrl);
/* manually store the one currently relevant write-only reg, too */
- chip->saved_regs_ctrl[IDX_IO_6AH / 2] = chip->shadow_reg_ctrl_6AH;
+ saved_regs_ctrl_u16 = (u16 *)chip->saved_regs_ctrl;
+ saved_regs_ctrl_u16[IDX_IO_6AH / 2] = chip->shadow_reg_ctrl_6AH;
- for (reg = 0; reg < AZF_IO_SIZE_GAME_PM / 2; ++reg)
- chip->saved_regs_game[reg] = inw(chip->game_io + reg * 2);
- for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; ++reg)
- chip->saved_regs_mpu[reg] = inw(chip->mpu_io + reg * 2);
- for (reg = 0; reg < AZF_IO_SIZE_OPL3_PM / 2; ++reg)
- chip->saved_regs_opl3[reg] = inw(chip->opl3_io + reg * 2);
+ snd_azf3328_suspend_regs(chip->game_io,
+ ARRAY_SIZE(chip->saved_regs_game), chip->saved_regs_game);
+ snd_azf3328_suspend_regs(chip->mpu_io,
+ ARRAY_SIZE(chip->saved_regs_mpu), chip->saved_regs_mpu);
+ snd_azf3328_suspend_regs(chip->opl3_io,
+ ARRAY_SIZE(chip->saved_regs_opl3), chip->saved_regs_opl3);
pci_disable_device(pci);
pci_save_state(pci);
@@ -2415,12 +2439,28 @@ snd_azf3328_suspend(struct pci_dev *pci, pm_message_t state)
return 0;
}
+static inline void
+snd_azf3328_resume_regs(const u32 *saved_regs,
+ unsigned long io_addr,
+ unsigned count
+)
+{
+ unsigned reg;
+
+ for (reg = 0; reg < count; ++reg) {
+ outl(*saved_regs, io_addr);
+ snd_azf3328_dbgpm("resume: io 0x%04lx: 0x%08x --> 0x%08x\n",
+ io_addr, *saved_regs, inl(io_addr));
+ ++saved_regs;
+ io_addr += sizeof(*saved_regs);
+ }
+}
+
static int
snd_azf3328_resume(struct pci_dev *pci)
{
struct snd_card *card = pci_get_drvdata(pci);
const struct snd_azf3328 *chip = card->private_data;
- unsigned reg;
pci_set_power_state(pci, PCI_D0);
pci_restore_state(pci);
@@ -2432,16 +2472,24 @@ snd_azf3328_resume(struct pci_dev *pci)
}
pci_set_master(pci);
- for (reg = 0; reg < AZF_IO_SIZE_GAME_PM / 2; ++reg)
- outw(chip->saved_regs_game[reg], chip->game_io + reg * 2);
- for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; ++reg)
- outw(chip->saved_regs_mpu[reg], chip->mpu_io + reg * 2);
- for (reg = 0; reg < AZF_IO_SIZE_OPL3_PM / 2; ++reg)
- outw(chip->saved_regs_opl3[reg], chip->opl3_io + reg * 2);
- for (reg = 0; reg < AZF_IO_SIZE_MIXER_PM / 2; ++reg)
- outw(chip->saved_regs_mixer[reg], chip->mixer_io + reg * 2);
- for (reg = 0; reg < AZF_IO_SIZE_CTRL_PM / 2; ++reg)
- outw(chip->saved_regs_ctrl[reg], chip->ctrl_io + reg * 2);
+ snd_azf3328_resume_regs(chip->saved_regs_game, chip->game_io,
+ ARRAY_SIZE(chip->saved_regs_game));
+ snd_azf3328_resume_regs(chip->saved_regs_mpu, chip->mpu_io,
+ ARRAY_SIZE(chip->saved_regs_mpu));
+ snd_azf3328_resume_regs(chip->saved_regs_opl3, chip->opl3_io,
+ ARRAY_SIZE(chip->saved_regs_opl3));
+
+ snd_azf3328_resume_regs(chip->saved_regs_mixer, chip->mixer_io,
+ ARRAY_SIZE(chip->saved_regs_mixer));
+
+ /* unfortunately with 32bit transfers, IDX_MIXER_PLAY_MASTER (0x02)
+ and IDX_MIXER_RESET (offset 0x00) get touched at the same time,
+ resulting in a mixer reset condition persisting until _after_
+ master vol was restored. Thus master vol needs an extra restore. */
+ outw(((u16 *)chip->saved_regs_mixer)[1], chip->mixer_io + 2);
+
+ snd_azf3328_resume_regs(chip->saved_regs_ctrl, chip->ctrl_io,
+ ARRAY_SIZE(chip->saved_regs_ctrl));
snd_power_change_state(card, SNDRV_CTL_POWER_D0);
return 0;
diff --git a/sound/pci/azt3328.h b/sound/pci/azt3328.h
index 11d4b108b8d..6f46b97650c 100644
--- a/sound/pci/azt3328.h
+++ b/sound/pci/azt3328.h
@@ -120,8 +120,10 @@ enum azf_freq_t {
#define IDX_IO_IRQSTATUS 0x64
/* some IRQ bit in here might also be used to signal a power-management timer
* timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing).
- * Some OPL3 hardware (e.g. in LM4560) has some special timer hardware which
- * can trigger an OPL3 timer IRQ, so maybe there's such a thing as well... */
+ * OPL3 hardware contains several timers which confusingly in most cases
+ * are NOT routed to an IRQ, but some designs (e.g. LM4560) DO support that,
+ * so I wouldn't be surprised at all to discover that AZF3328
+ * supports that thing as well... */
#define IRQ_PLAYBACK 0x0001
#define IRQ_RECORDING 0x0002
@@ -129,8 +131,8 @@ enum azf_freq_t {
#define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */
#define IRQ_MPU401 0x0010
#define IRQ_TIMER 0x0020 /* DirectX timer */
- #define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly I2S port? */
- #define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly I2S port? */
+ #define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly OPL3 timer? */
+ #define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly OPL3 timer? */
#define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */
/* this is set to e.g. 0x3ff or 0x300, and writable;
* maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */
@@ -193,7 +195,7 @@ enum azf_freq_t {
/*** Gameport area port indices ***/
/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
#define AZF_IO_SIZE_GAME 0x08
-#define AZF_IO_SIZE_GAME_PM 0x06
+#define AZF_IO_SIZE_GAME_PM 0x06
enum {
AZF_GAME_LEGACY_IO_PORT = 0x200
@@ -274,6 +276,7 @@ enum {
#define AZF_IO_SIZE_MPU_PM 0x04
/*** OPL3 synth ***/
+/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
#define AZF_IO_SIZE_OPL3 0x08
#define AZF_IO_SIZE_OPL3_PM 0x06
/* hmm, given that a standard OPL3 has 4 registers only,
@@ -333,4 +336,7 @@ enum {
#define SET_CHAN_LEFT 1
#define SET_CHAN_RIGHT 2
+/* helper macro to align I/O port ranges to 32bit I/O width */
+#define AZF_ALIGN(x) (((x) + 3) & (~3))
+
#endif /* __SOUND_AZT3328_H */