diff options
Diffstat (limited to 'arch/arm')
-rw-r--r-- | arch/arm/nwfpe/softfloat-macros | 22 | ||||
-rw-r--r-- | arch/arm/nwfpe/softfloat.c | 12 |
2 files changed, 28 insertions, 6 deletions
diff --git a/arch/arm/nwfpe/softfloat-macros b/arch/arm/nwfpe/softfloat-macros index 5469989f2c5..5a060f95a58 100644 --- a/arch/arm/nwfpe/softfloat-macros +++ b/arch/arm/nwfpe/softfloat-macros @@ -563,8 +563,14 @@ static bits64 estimateDiv128To64( bits64 a0, bits64 a1, bits64 b ) bits64 rem0, rem1, term0, term1; bits64 z; if ( b <= a0 ) return LIT64( 0xFFFFFFFFFFFFFFFF ); - b0 = b>>32; - z = ( b0<<32 <= a0 ) ? LIT64( 0xFFFFFFFF00000000 ) : ( a0 / b0 )<<32; + b0 = b>>32; /* hence b0 is 32 bits wide now */ + if ( b0<<32 <= a0 ) { + z = LIT64( 0xFFFFFFFF00000000 ); + } else { + z = a0; + do_div( z, b0 ); + z <<= 32; + } mul64To128( b, z, &term0, &term1 ); sub128( a0, a1, term0, term1, &rem0, &rem1 ); while ( ( (sbits64) rem0 ) < 0 ) { @@ -573,7 +579,12 @@ static bits64 estimateDiv128To64( bits64 a0, bits64 a1, bits64 b ) add128( rem0, rem1, b0, b1, &rem0, &rem1 ); } rem0 = ( rem0<<32 ) | ( rem1>>32 ); - z |= ( b0<<32 <= rem0 ) ? 0xFFFFFFFF : rem0 / b0; + if ( b0<<32 <= rem0 ) { + z |= 0xFFFFFFFF; + } else { + do_div( rem0, b0 ); + z |= rem0; + } return z; } @@ -601,6 +612,7 @@ static bits32 estimateSqrt32( int16 aExp, bits32 a ) }; int8 index; bits32 z; + bits64 A; index = ( a>>27 ) & 15; if ( aExp & 1 ) { @@ -614,7 +626,9 @@ static bits32 estimateSqrt32( int16 aExp, bits32 a ) z = ( 0x20000 <= z ) ? 0xFFFF8000 : ( z<<15 ); if ( z <= a ) return (bits32) ( ( (sbits32) a )>>1 ); } - return ( (bits32) ( ( ( (bits64) a )<<31 ) / z ) ) + ( z>>1 ); + A = ( (bits64) a )<<31; + do_div( A, z ); + return ( (bits32) A ) + ( z>>1 ); } diff --git a/arch/arm/nwfpe/softfloat.c b/arch/arm/nwfpe/softfloat.c index 9d743ae2906..e038dd3be9b 100644 --- a/arch/arm/nwfpe/softfloat.c +++ b/arch/arm/nwfpe/softfloat.c @@ -28,6 +28,8 @@ this code that are retained. =============================================================================== */ +#include <asm/div64.h> + #include "fpa11.h" //#include "milieu.h" //#include "softfloat.h" @@ -1331,7 +1333,11 @@ float32 float32_div( float32 a, float32 b ) aSig >>= 1; ++zExp; } - zSig = ( ( (bits64) aSig )<<32 ) / bSig; + { + bits64 tmp = ( (bits64) aSig )<<32; + do_div( tmp, bSig ); + zSig = tmp; + } if ( ( zSig & 0x3F ) == 0 ) { zSig |= ( ( (bits64) bSig ) * zSig != ( (bits64) aSig )<<32 ); } @@ -1397,7 +1403,9 @@ float32 float32_rem( float32 a, float32 b ) q = ( bSig <= aSig ); if ( q ) aSig -= bSig; if ( 0 < expDiff ) { - q = ( ( (bits64) aSig )<<32 ) / bSig; + bits64 tmp = ( (bits64) aSig )<<32; + do_div( tmp, bSig ); + q = tmp; q >>= 32 - expDiff; bSig >>= 2; aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; |