diff options
Diffstat (limited to 'drivers/gpu/drm/i915/intel_pm.c')
-rw-r--r-- | drivers/gpu/drm/i915/intel_pm.c | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c index b9edfd426a1..71802385968 100644 --- a/drivers/gpu/drm/i915/intel_pm.c +++ b/drivers/gpu/drm/i915/intel_pm.c @@ -5536,37 +5536,12 @@ static void broadwell_init_clock_gating(struct drm_device *dev) /* FIXME(BDW): Check all the w/a, some might only apply to * pre-production hw. */ - /* WaDisablePartialInstShootdown:bdw */ - I915_WRITE(GEN8_ROW_CHICKEN, - _MASKED_BIT_ENABLE(PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE)); - - /* WaDisableThreadStallDopClockGating:bdw */ - /* FIXME: Unclear whether we really need this on production bdw. */ - I915_WRITE(GEN8_ROW_CHICKEN, - _MASKED_BIT_ENABLE(STALL_DOP_GATING_DISABLE)); - /* - * This GEN8_CENTROID_PIXEL_OPT_DIS W/A is only needed for - * pre-production hardware - */ - I915_WRITE(HALF_SLICE_CHICKEN3, - _MASKED_BIT_ENABLE(GEN8_CENTROID_PIXEL_OPT_DIS)); - I915_WRITE(HALF_SLICE_CHICKEN3, - _MASKED_BIT_ENABLE(GEN8_SAMPLER_POWER_BYPASS_DIS)); I915_WRITE(GAMTARBMODE, _MASKED_BIT_ENABLE(ARB_MODE_BWGTLB_DISABLE)); I915_WRITE(_3D_CHICKEN3, _MASKED_BIT_ENABLE(_3D_CHICKEN_SDE_LIMIT_FIFO_POLY_DEPTH(2))); - I915_WRITE(COMMON_SLICE_CHICKEN2, - _MASKED_BIT_ENABLE(GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE)); - - I915_WRITE(GEN7_HALF_SLICE_CHICKEN1, - _MASKED_BIT_ENABLE(GEN7_SINGLE_SUBSCAN_DISPATCH_ENABLE)); - - /* WaDisableDopClockGating:bdw May not be needed for production */ - I915_WRITE(GEN7_ROW_CHICKEN2, - _MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE)); /* WaSwitchSolVfFArbitrationPriority:bdw */ I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) | HSW_ECOCHK_ARB_PRIO_SOL); @@ -5582,31 +5557,12 @@ static void broadwell_init_clock_gating(struct drm_device *dev) BDW_DPRS_MASK_VBLANK_SRD); } - /* Use Force Non-Coherent whenever executing a 3D context. This is a - * workaround for for a possible hang in the unlikely event a TLB - * invalidation occurs during a PSD flush. - */ - I915_WRITE(HDC_CHICKEN0, - I915_READ(HDC_CHICKEN0) | - _MASKED_BIT_ENABLE(HDC_FORCE_NON_COHERENT)); - /* WaVSRefCountFullforceMissDisable:bdw */ /* WaDSRefCountFullforceMissDisable:bdw */ I915_WRITE(GEN7_FF_THREAD_MODE, I915_READ(GEN7_FF_THREAD_MODE) & ~(GEN8_FF_DS_REF_CNT_FFME | GEN7_FF_VS_REF_CNT_FFME)); - /* - * BSpec recommends 8x4 when MSAA is used, - * however in practice 16x4 seems fastest. - * - * Note that PS/WM thread counts depend on the WIZ hashing - * disable bit, which we don't touch here, but it's good - * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM). - */ - I915_WRITE(GEN7_GT_MODE, - GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4); - I915_WRITE(GEN6_RC_SLEEP_PSMI_CONTROL, _MASKED_BIT_ENABLE(GEN8_RC_SEMA_IDLE_MSG_DISABLE)); @@ -5614,10 +5570,6 @@ static void broadwell_init_clock_gating(struct drm_device *dev) I915_WRITE(GEN8_UCGCTL6, I915_READ(GEN8_UCGCTL6) | GEN8_SDEUNIT_CLOCK_GATE_DISABLE); - /* Wa4x4STCOptimizationDisable:bdw */ - I915_WRITE(CACHE_MODE_1, - _MASKED_BIT_ENABLE(GEN8_4x4_STC_OPTIMIZATION_DISABLE)); - lpt_init_clock_gating(dev); } |