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path: root/drivers/gpu/drm/i915/intel_ringbuffer.c
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Diffstat (limited to 'drivers/gpu/drm/i915/intel_ringbuffer.c')
-rw-r--r--drivers/gpu/drm/i915/intel_ringbuffer.c79
1 files changed, 79 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c b/drivers/gpu/drm/i915/intel_ringbuffer.c
index de7654623ac..1d5bfdb4fe9 100644
--- a/drivers/gpu/drm/i915/intel_ringbuffer.c
+++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
@@ -657,6 +657,84 @@ err:
return ret;
}
+static inline void intel_ring_emit_wa(struct intel_engine_cs *ring,
+ u32 addr, u32 value)
+{
+ intel_ring_emit(ring, MI_LOAD_REGISTER_IMM(1));
+ intel_ring_emit(ring, addr);
+ intel_ring_emit(ring, value);
+}
+
+static int gen8_init_workarounds(struct intel_engine_cs *ring)
+{
+ int ret;
+
+ /*
+ * workarounds applied in this fn are part of register state context,
+ * they need to be re-initialized followed by gpu reset, suspend/resume,
+ * module reload.
+ */
+
+ /*
+ * update the number of dwords required based on the
+ * actual number of workarounds applied
+ */
+ ret = intel_ring_begin(ring, 24);
+ if (ret)
+ return ret;
+
+ /* WaDisablePartialInstShootdown:bdw */
+ /* WaDisableThreadStallDopClockGating:bdw */
+ /* FIXME: Unclear whether we really need this on production bdw. */
+ intel_ring_emit_wa(ring, GEN8_ROW_CHICKEN,
+ _MASKED_BIT_ENABLE(PARTIAL_INSTRUCTION_SHOOTDOWN_DISABLE
+ | STALL_DOP_GATING_DISABLE));
+
+ /* WaDisableDopClockGating:bdw May not be needed for production */
+ intel_ring_emit_wa(ring, GEN7_ROW_CHICKEN2,
+ _MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));
+
+ /*
+ * This GEN8_CENTROID_PIXEL_OPT_DIS W/A is only needed for
+ * pre-production hardware
+ */
+ intel_ring_emit_wa(ring, HALF_SLICE_CHICKEN3,
+ _MASKED_BIT_ENABLE(GEN8_CENTROID_PIXEL_OPT_DIS
+ | GEN8_SAMPLER_POWER_BYPASS_DIS));
+
+ intel_ring_emit_wa(ring, GEN7_HALF_SLICE_CHICKEN1,
+ _MASKED_BIT_ENABLE(GEN7_SINGLE_SUBSCAN_DISPATCH_ENABLE));
+
+ intel_ring_emit_wa(ring, COMMON_SLICE_CHICKEN2,
+ _MASKED_BIT_ENABLE(GEN8_CSC2_SBE_VUE_CACHE_CONSERVATIVE));
+
+ /* Use Force Non-Coherent whenever executing a 3D context. This is a
+ * workaround for for a possible hang in the unlikely event a TLB
+ * invalidation occurs during a PSD flush.
+ */
+ intel_ring_emit_wa(ring, HDC_CHICKEN0,
+ _MASKED_BIT_ENABLE(HDC_FORCE_NON_COHERENT));
+
+ /* Wa4x4STCOptimizationDisable:bdw */
+ intel_ring_emit_wa(ring, CACHE_MODE_1,
+ _MASKED_BIT_ENABLE(GEN8_4x4_STC_OPTIMIZATION_DISABLE));
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ intel_ring_emit_wa(ring, GEN7_GT_MODE,
+ GEN6_WIZ_HASHING_MASK | GEN6_WIZ_HASHING_16x4);
+
+ intel_ring_advance(ring);
+
+ return 0;
+}
+
static int init_render_ring(struct intel_engine_cs *ring)
{
struct drm_device *dev = ring->dev;
@@ -2143,6 +2221,7 @@ int intel_init_render_ring_buffer(struct drm_device *dev)
dev_priv->semaphore_obj = obj;
}
}
+ ring->init_context = gen8_init_workarounds;
ring->add_request = gen6_add_request;
ring->flush = gen8_render_ring_flush;
ring->irq_get = gen8_ring_get_irq;