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authorDominique Martinet <asmadeus@codewreck.org>2017-06-25 02:53:14 +0200
committerDominique Martinet <asmadeus@codewreck.org>2017-06-25 02:53:14 +0200
commit21ec35461b30a417201415370cf07ca13273a0df (patch)
tree04c796d08433b10d01feae9afae80301914869fd
parent65bbf60e913cc148bd0d36aaf08c26374d08e942 (diff)
indentation fixHEADmaster
-rw-r--r--AIController.cpp10
-rw-r--r--Field.cpp2
-rw-r--r--Game.cpp7
-rw-r--r--KeyboardController.h16
-rw-r--r--MainWindow.cpp8
-rw-r--r--Player.cpp4
-rw-r--r--TrollTron.cpp27
7 files changed, 34 insertions, 40 deletions
diff --git a/AIController.cpp b/AIController.cpp
index 629a17b..149487a 100644
--- a/AIController.cpp
+++ b/AIController.cpp
@@ -1,6 +1,6 @@
#include <stdio.h>
#include "AIController.h"
-
+
AIController::AIController(Player *pPlayer, Field& field, int inhibitDelay, int randomThreshold):
Controller(pPlayer), m_field(field), m_inhibitDelay(inhibitDelay), m_randomThreshold(randomThreshold)
@@ -28,7 +28,7 @@ void AIController::think() {
try {
if (m_field.getCell(Coordinates(coord.x+i*sgn_x, coord.y+i*sgn_y)).getState()) {
turnRandom();
- }
+ }
} catch (std::out_of_range e) {
turnRandom();
}
@@ -55,19 +55,19 @@ void AIController::turnRandom() {
while (1) {
if (m_field.getCell(Coordinates(coord.x+freeSpaceLeft*sgn_x, coord.y+freeSpaceLeft*sgn_y)).getState()) break;
freeSpaceLeft++;
- }
+ }
} catch (std::out_of_range e) {}
try {
while (1) {
if (m_field.getCell(Coordinates(coord.x-freeSpaceRight*sgn_x, coord.y-freeSpaceRight*sgn_y)).getState()) break;
freeSpaceRight++;
- }
+ }
} catch (std::out_of_range e) {}
if (max(freeSpaceRight,freeSpaceLeft) > m_inhibitDelay*max(abs(leftVelocity.x),abs(leftVelocity.y))+1) {
(freeSpaceLeft > freeSpaceRight) ? m_pPlayer->turnLeft() : m_pPlayer->turnRight();
m_inhibit = m_inhibitDelay;
- }
+ }
}
}
diff --git a/Field.cpp b/Field.cpp
index d74f587..a66cd27 100644
--- a/Field.cpp
+++ b/Field.cpp
@@ -25,7 +25,7 @@ Cell& Field::getCell(Coordinates c) {
}
void Field::init(uint width, uint height) {
- // m_fieldCells.assign(width*height, EMPTY_CELL);
+ // m_fieldCells.assign(width*height, EMPTY_CELL);
m_width = width;
m_height = height;
m_fieldCells.clear();
diff --git a/Game.cpp b/Game.cpp
index 8f8fcab..a8f923f 100644
--- a/Game.cpp
+++ b/Game.cpp
@@ -125,12 +125,14 @@ bool Game::isRunning() {
// main function to be called within glut loop
void Game::updateGame(uint timeElapsedMs) {
- if (m_gameRunning) {
+ if (!m_gameRunning)
+ return;
+
// ask the AI if they wanna change something?
for(std::vector<Player*>::iterator it = m_vpPlayers.begin(); it != m_vpPlayers.end(); ++it) {
if ((*it)->isAlive()) {
if ((*it)->getController()) {
- (*it)->getController()->think();
+ (*it)->getController()->think();
}
}
}
@@ -188,7 +190,6 @@ void Game::updateGame(uint timeElapsedMs) {
}
} catch (std::exception out_of_bounds) {} // don't do anything
}
- }
}
void Game::killPlayer(Player *player)
diff --git a/KeyboardController.h b/KeyboardController.h
index bce2b16..0a19165 100644
--- a/KeyboardController.h
+++ b/KeyboardController.h
@@ -7,16 +7,16 @@
// Compatible with glut values
typedef enum
{
- KEY_A, KEY_B, KEY_C, KEY_D, KEY_E,
- KEY_F, KEY_G, KEY_H, KEY_I, KEY_J,
- KEY_K, KEY_L, KEY_M, KEY_N, KEY_O,
- KEY_P, KEY_Q, KEY_R, KEY_S, KEY_T,
- KEY_U, KEY_V, KEY_W, KEY_X, KEY_Y,
+ KEY_A, KEY_B, KEY_C, KEY_D, KEY_E,
+ KEY_F, KEY_G, KEY_H, KEY_I, KEY_J,
+ KEY_K, KEY_L, KEY_M, KEY_N, KEY_O,
+ KEY_P, KEY_Q, KEY_R, KEY_S, KEY_T,
+ KEY_U, KEY_V, KEY_W, KEY_X, KEY_Y,
KEY_Z,
- KEY_0, KEY_1, KEY_2, KEY_3,
- KEY_4, KEY_5, KEY_6, KEY_7, KEY_8,
+ KEY_0, KEY_1, KEY_2, KEY_3,
+ KEY_4, KEY_5, KEY_6, KEY_7, KEY_8,
KEY_9,
- KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT
+ KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT
} KeyCode;
class MainWindow;
diff --git a/MainWindow.cpp b/MainWindow.cpp
index 5abdc3d..bafcf7c 100644
--- a/MainWindow.cpp
+++ b/MainWindow.cpp
@@ -53,10 +53,10 @@ void MainWindow::drawString(GLfloat x, GLfloat y, char *text, uint color, TextAl
hex2fColor(color, red, green, blue);
- glLineWidth(3.0);
- glPushMatrix();
- glTranslatef(x, y, 0);
- glScalef(0.001, 0.001, 0.00);
+ glLineWidth(3.0);
+ glPushMatrix();
+ glTranslatef(x, y, 0);
+ glScalef(0.001, 0.001, 0.00);
if (align)
glTranslatef( ((float) align / 2) * glutStrokeLength(GLUT_STROKE_MONO_ROMAN, (const unsigned char *) text), 0, 0);
glColor3f(red, green, blue);
diff --git a/Player.cpp b/Player.cpp
index 23c11fd..6d66a79 100644
--- a/Player.cpp
+++ b/Player.cpp
@@ -48,8 +48,8 @@ std::vector<Coordinates> Player::move() {
cases.push_back(Coordinates(m_currentCoordinates.x+i*sgn_x, m_currentCoordinates.y+j*sgn_y));
}
}
- m_currentCoordinates.x += m_velocityVector.x;
- m_currentCoordinates.y += m_velocityVector.y;
+ m_currentCoordinates.x += m_velocityVector.x;
+ m_currentCoordinates.y += m_velocityVector.y;
return(cases);
}
diff --git a/TrollTron.cpp b/TrollTron.cpp
index a8af7d7..8579cbd 100644
--- a/TrollTron.cpp
+++ b/TrollTron.cpp
@@ -70,44 +70,37 @@ int main(int argc, char **argv) {
pPlayer = game.addPlayer();
// And create its controller
- pPlayer->setController(mainWindow.generateNewKeyboardController(pPlayer,
- keys[currNumHumanPlayers*2],
- keys[currNumHumanPlayers*2+1]));
+ pPlayer->setController(mainWindow.generateNewKeyboardController(pPlayer,
+ keys[currNumHumanPlayers*2],
+ keys[currNumHumanPlayers*2+1]));
// Count 1 more (human) player
currNumPlayers ++;
currNumHumanPlayers ++;
- }
+ } else argFail = true;
}
else
{
- bool isABot = false;
- // If it's "easy"
if(! strcmp(argv[argNum], "easy"))
{
- isABot = true;
botInhibitDelay = 10;
botRandomTurn = 10;
}
else if(! strcmp(argv[argNum], "medium"))
{
- isABot = true;
botInhibitDelay = 3;
botRandomTurn = 6;
}
else if(! strcmp(argv[argNum], "hard"))
{
- isABot = true;
botInhibitDelay = 1;
botRandomTurn = 3;
} else argFail = true;
- if(isABot)
- {
- // Count 1 more (non human) player
- currNumPlayers ++;
- pPlayer = game.addPlayer();
- // And instanciate its AI
- pPlayer->setController(new AIController(pPlayer, game.getField(), botInhibitDelay, botRandomTurn));
- }
+
+ // Count 1 more (non human) player
+ currNumPlayers ++;
+ pPlayer = game.addPlayer();
+ // And instanciate its AI
+ pPlayer->setController(new AIController(pPlayer, game.getField(), botInhibitDelay, botRandomTurn));
}
}