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#ifndef _AI_CONTROLLER_H
#define _AI_CONTROLLER_H
#include "Controller.h"
#ifndef max
#define max( a, b ) ( ((a) > (b)) ? (a) : (b) )
#endif
#ifndef min
#define min( a, b ) ( ((a) < (b)) ? (a) : (b) )
#endif
/**
* Artificial intelligence
**/
class AIController : public Controller
{
public:
AIController(Player* player, Field& field, int inhibitDelay, int randomThreshold);
virtual ~AIController(void);
void think();
void reset();
private:
/**
* Decide if and in what direction it will turn. Optimized to ben "smart" (with parameters)
**/
void turnRandom();
Field& m_field;
int m_inhibit;
int m_inhibitDelay;
int m_randomThreshold;
};
#endif
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