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#ifndef _FIELD_H
#define _FIELD_H

#include <vector>
#include <stdexcept>
#include "types.h"
#include "Cell.h"


const PlayerColor emptyColors[] = { 0x000000, 0x404040, 0xAAAAAA};
const uint gridSize = 10;


class Field
{
public:
	Field(uint width = 0, uint height = 0);
	virtual ~Field(void);

public:
	/**
	 * Inits the fields at a givens size and empties it.
	 **/
	void init(uint width, uint height);
	/**
	 * Draw all players for several cycles. Initial, final AND intermediate positions will be drawn.
	 **/
	bool drawAllPlayers(uint numCycles);
	/**
	 * Returns a specific cell given its coordinates.
	 **/
	Cell& getCell(Coordinates c);
	/**
	 * Returns the size of the field
	 **/
	Coordinates getMaxCoordinates();
	/**
	 * Redefines the value of a cell.
	 **/
	void setCell(Coordinates coord, Cell cell);

private:
	int m_width;
	int m_height;
	std::vector<Cell> m_fieldCells;
};

#endif