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#ifndef _GAME_H
#define _GAME_H
#include "Player.h"
#include "Field.h"
#include <math.h>
#include <stdlib.h>
const PlayerColor playerColors[] = { 0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0x88FF88, 0xFF8888};
const uint numColors = sizeof(playerColors)/sizeof(PlayerColor);
class Game
{
public:
Game(int width, int height);
virtual ~Game(void);
public:
/**
* Pauses the game
**/
void pauseGame();
/**
* Resumes the game
**/
void resumeGame();
/**
* Toggle between pause & resume
**/
void toggleGame();
/**
* Returns true if the game is not paused
**/
bool isRunning();
/**
* Restarts the game. It will not be paused. All dead player will live again, at original positions and original directions.
**/
void restart();
/**
* Starts the game the first time. The game will be paused.
**/
void start();
/**
* Go for 1 round if enough time passed
**/
void updateGame(uint timeElapsedMs);
/**
* Returns a specific player giver its ID
**/
Player* getPlayerByID(PlayerNumber id);
/**
* Returns the field
**/
Field& getField();
/**
* Changed the size of the game and the field
**/
void setSize(int width, int height);
/**
* Adds a new player with default parameters.
**/
Player* addPlayer();
private:
void initField(int width, int height);
void initPlayer(Player* pPlayer, PlayerNumber playerID);
void placePlayers();
static PlayerColor getColor(PlayerNumber n);
void killPlayer(Player *player);
std::vector<Player*> m_vpPlayers;
bool m_gameRunning;
Field m_Field;
int m_width;
int m_height;
};
#endif
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