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#ifndef _GAME_H
#define _GAME_H
#include "Player.h"
#include "Field.h"
class Game
{
public:
Game(uint width, uint height, PlayerNumber num);
virtual ~Game(void);
public:
void startGame();
void stopGame();
void pauseGame();
void resumeGame();
/**
* This function is to be called by the MainWindow at each Main loop iteration.
**/
void updateGame(uint timeElapsedMs);
Player& getPlayerByID(PlayerNumber id);
Field& getField();
private:
static PlayerColor getColor(PlayerNumber n);
std::vector<Player> m_vPlayers;
bool m_gameStarted, m_gameRunning;
Field m_Field;
};
#endif
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