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#ifndef _GAME_H
#define _GAME_H

#include "Player.h"
#include "Field.h"
#include <math.h>
#include <stdlib.h>

const PlayerColor playerColors[] = { 0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0x88FF88, 0xFF8888};
const uint numColors = sizeof(playerColors)/sizeof(PlayerColor);

class Game
{
public:
	Game(int width, int height, PlayerNumber num);
	virtual ~Game(void);
	void restart();

public:
	void startGame();
	void stopGame();
	void pauseGame();
	void resumeGame();
	void toggleGame();
	/**
	 * This function is to be called by the MainWindow at each Main loop iteration.
	 **/
	void updateGame(uint timeElapsedMs);

	Player& getPlayerByID(PlayerNumber id);

	Field& getField();

private:
	void init(int width, int height, PlayerNumber num);
	static PlayerColor getColor(PlayerNumber n);

	std::vector<Player> m_vPlayers;
	bool m_gameStarted, m_gameRunning;
	Field m_Field;
	int m_width;
	int m_height;
};

#endif