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#include "KeyboardController.h"
#include <iostream>
KeyboardController::KeyboardController(Player& player, uint leftKey, uint rightKey):
Controller(player),
m_leftKey(leftKey),
m_rightKey(rightKey)
{
}
void KeyboardController::PressKey(KeyCode key)
{
if (m_nextMove == NO_MOVE)
{
if (key == m_leftKey)
{
m_nextMove = MOVE_LEFT;
}
else if (key == m_rightKey)
{
m_nextMove = MOVE_RIGHT;
}
}
}
void KeyboardController::think()
{
if (m_nextMove == MOVE_LEFT)
{
m_player.turnLeft();
}
else if (m_nextMove == MOVE_RIGHT)
{
m_player.turnRight();
}
m_nextMove = NO_MOVE;
}
KeyboardController::~KeyboardController(void)
{
}
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