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#ifndef _KEYBOARD_CONTROLLER_H
#define _KEYBOARD_CONTROLLER_H

#include "Controller.h"
#include "types.h"

// Compatible with glut values
typedef enum
{
	KEY_A, 	KEY_B,	KEY_C,	KEY_D,	KEY_E,
	KEY_F,	KEY_G,	KEY_H,	KEY_I,	KEY_J,
	KEY_K,	KEY_L,	KEY_M,	KEY_N,	KEY_O,
	KEY_P,	KEY_Q,	KEY_R,	KEY_S,	KEY_T,
	KEY_U,	KEY_V,	KEY_W,	KEY_X,	KEY_Y,
	KEY_Z,
	KEY_0,	KEY_1,	KEY_2,	KEY_3,
	KEY_4,	KEY_5,	KEY_6,	KEY_7,	KEY_8,
	KEY_9,
	KEY_UP,	KEY_DOWN,	KEY_LEFT,	KEY_RIGHT
} KeyCode;

class MainWindow;

/**
 * A class that links keybard inputs and player moves
 **/
class KeyboardController :
	public Controller
{
		typedef enum
		{
			NO_MOVE,
			MOVE_LEFT,
			MOVE_RIGHT
		} NextMove;
public:
	KeyboardController(Player* pPlayer, uint leftKey, uint rightKey);
	virtual ~KeyboardController(void);

public:
	/**
	 * Is called when a key is pressed
	 **/
	void PressKey(KeyCode key);
	/**
	 * Is called when a decision is required
	 **/
	void think();
	/**
	 * Resets the controller (does nothing here)
	 **/
	void reset();

private:
	const uint m_leftKey;
	const uint m_rightKey;
	NextMove m_nextMove;
};


#endif