summaryrefslogtreecommitdiffstats
path: root/Player.cpp
blob: 36f32c63b5a1acd9970ba83a02123d0d84e27658 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
#include "Player.h"
#include <iostream>

Player::Player(PlayerNumber PlayerID, Coordinates InitialPoint, VelocityVector initialVel) : m_playerID(PlayerID), m_currentCoordinates(InitialPoint), m_velocityVector(initialVel)
{
	m_alive = true;
	//	m_controller=KeyboardController(self);
}

Player::~Player(void)
{
}

std::vector<Coordinates> Player::move() {
	std::vector<Coordinates> cases;

	int sgn_x = m_velocityVector.x >= 0 ? 1 : -1;
	int sgn_y = m_velocityVector.y >= 0 ? 1 : -1;

	for (int i = 0; i <= abs(m_velocityVector.x) ; ++i ) {
		for (int j = 0; j <= abs(m_velocityVector.y) ; ++j ) {
			cases.push_back(Coordinates(m_currentCoordinates.x+i*sgn_x, m_currentCoordinates.y+j*sgn_y));
		}
	}
 	m_currentCoordinates.x += m_velocityVector.x;
 	m_currentCoordinates.y += m_velocityVector.y;
	return(cases);
}

void Player::setVelocityVector(VelocityVector v) {
	m_velocityVector = v;
}

void Player::turnLeft() {
	int t = m_velocityVector.x;
	m_velocityVector.x =   m_velocityVector.y;
	m_velocityVector.y = - m_velocityVector.x;
}

void Player::turnRight() {
	int t = m_velocityVector.x;
	m_velocityVector.x = - m_velocityVector.y;
	m_velocityVector.y =   m_velocityVector.x;
}


bool Player::changeDirection(VelocityVector v) {
	if ((m_velocityVector.x != 0 && v.x != 0) || (m_velocityVector.y != 0 && v.y != 0)) {
		return(false);
	} else {
		m_velocityVector = v;
		return(true);
	}
}

bool Player::isAlive() {
	return(m_alive);
}

void Player::kill() {
	m_alive = false;
}

PlayerNumber Player::getNumber() {
	return(m_playerID);
}

Controller* Player::getController() {
	return(m_controller);
}

VelocityVector Player::getVelocity() {
	return(m_velocityVector);
}

Coordinates Player::getCoordinates() {
	return(m_currentCoordinates);
}