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#ifndef _PLAYER_H
#define _PLAYER_H
#include <vector>
#include <string>
#include <stdlib.h>
#include "types.h"
#include "Cell.h"
class Controller;
class Player
{
public:
/**
* Constructor.
**/
Player(void);
/**
* Constructor with initial values.
**/
Player(PlayerNumber PlayerID, Coordinates InitialPoint, VelocityVector initialVel);
/**
* Destructor.
**/
virtual ~Player(void);
public:
/**
* Moves the player along the velocity vector and returns a vector
* of all the crossed cells.
**/
std::vector<Coordinates> move();
/**
* Changes the direction (and possibly speed) the player is facing.
**/
void setVelocity(VelocityVector v);
/**
* Apply new coordinates to the player. This is used when starting/restarting the game.
**/
void setCoordinates(Coordinates c);
/**
* Defines the Player ID.
**/
void setNumber(PlayerNumber n);
/**
* Returns the player ID.
**/
PlayerNumber getNumber();
/**
* Sets the player alive.
* It's alive ! ALIIIIIIIIIIIIVE !!!
**/
void revive();
/**
* (self explanatory)
**/
void kill();
/**
* Tries to change the direction the player is facing.
* Returns false and do nothing if the player is heading the opposite
* or the same way. Only possible change is 90°.
**/
bool changeDirection(VelocityVector v);
/**
*Turns toward left
**/
void turnLeft();
/**
* Turns toward right
**/
void turnRight();
/**
* Returns the current velocity vector.
**/
VelocityVector getVelocity();
/**
* Returns the current coordinates.
**/
Coordinates getCoordinates();
/**
* Returns true if the player is alive.
**/
bool isAlive();
/**
* Returns the current controller.
* NULL when initialized, it is assigned later.
**/
Controller* getController(); // may be NULL
/**
* Defines the controller.
**/
void setController(Controller* pController);
private:
PlayerNumber m_playerID;
std::string m_name;
Coordinates m_currentCoordinates;
VelocityVector m_velocityVector;
bool m_alive;
Controller* m_pController;
};
#endif
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