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authorJacques Garrigue <garrigue at math.nagoya-u.ac.jp>1999-11-16 10:29:03 +0000
committerJacques Garrigue <garrigue at math.nagoya-u.ac.jp>1999-11-16 10:29:03 +0000
commit27c082c04663ff18459777e111aca4cde20df265 (patch)
treed74a2991f4712aa20929a763bb65997c16da94ff /otherlibs/labltk/example/tetris.ml
parent8f492b2886fb03a3c23f0d2581222445285d6d28 (diff)
leave labltk only in olabl branch
git-svn-id: http://caml.inria.fr/svn/ocaml/trunk@2536 f963ae5c-01c2-4b8c-9fe0-0dff7051ff02
Diffstat (limited to 'otherlibs/labltk/example/tetris.ml')
-rw-r--r--otherlibs/labltk/example/tetris.ml691
1 files changed, 0 insertions, 691 deletions
diff --git a/otherlibs/labltk/example/tetris.ml b/otherlibs/labltk/example/tetris.ml
deleted file mode 100644
index bfc60db07..000000000
--- a/otherlibs/labltk/example/tetris.ml
+++ /dev/null
@@ -1,691 +0,0 @@
-(* tetris.ml : a Tetris game for LablTk *)
-(* written by Jun P. Furuse *)
-
-open Tk
-
-exception Done
-
-type falling_block = {
- mutable pattern: int array list;
- mutable bcolor: int;
- mutable x: int;
- mutable y: int;
- mutable d: int;
- mutable alive: bool
- }
-
-let stop_a_bit = 300
-
-let field_width = 10
-let field_height = 20
-
-let colors = [|
- `Color "red";
- `Color "yellow";
-
- `Color "blue";
- `Color "orange";
-
- `Color "magenta";
- `Color "green";
-
- `Color "cyan"
-|]
-
-(* Put here your favorite image files *)
-let backgrounds = [
- "Lambda2.back.gif"
-]
-
-(* blocks *)
-let block_size = 16
-let cell_border = 2
-
-let blocks = [
- [ [|"0000";
- "0000";
- "1111";
- "0000" |];
-
- [|"0010";
- "0010";
- "0010";
- "0010" |];
-
- [|"0000";
- "0000";
- "1111";
- "0000" |];
-
- [|"0010";
- "0010";
- "0010";
- "0010" |] ];
-
- [ [|"0000";
- "0110";
- "0110";
- "0000" |];
-
- [|"0000";
- "0110";
- "0110";
- "0000" |];
-
- [|"0000";
- "0110";
- "0110";
- "0000" |];
-
- [|"0000";
- "0110";
- "0110";
- "0000" |] ];
-
- [ [|"0000";
- "0111";
- "0100";
- "0000" |];
-
- [|"0000";
- "0110";
- "0010";
- "0010" |];
-
- [|"0000";
- "0010";
- "1110";
- "0000" |];
-
- [|"0100";
- "0100";
- "0110";
- "0000" |] ];
-
- [ [|"0000";
- "0100";
- "0111";
- "0000" |];
-
- [|"0000";
- "0110";
- "0100";
- "0100" |];
-
- [|"0000";
- "1110";
- "0010";
- "0000" |];
-
- [|"0010";
- "0010";
- "0110";
- "0000" |] ];
-
- [ [|"0000";
- "1100";
- "0110";
- "0000" |];
-
- [|"0010";
- "0110";
- "0100";
- "0000" |];
-
- [|"0000";
- "1100";
- "0110";
- "0000" |];
-
- [|"0010";
- "0110";
- "0100";
- "0000" |] ];
-
- [ [|"0000";
- "0011";
- "0110";
- "0000" |];
-
- [|"0100";
- "0110";
- "0010";
- "0000" |];
-
- [|"0000";
- "0011";
- "0110";
- "0000" |];
-
- [|"0000";
- "0100";
- "0110";
- "0010" |] ];
-
- [ [|"0000";
- "0000";
- "1110";
- "0100" |];
-
- [|"0000";
- "0100";
- "1100";
- "0100" |];
-
- [|"0000";
- "0100";
- "1110";
- "0000" |];
-
- [|"0000";
- "0100";
- "0110";
- "0100" |] ]
-
-]
-
-let line_empty = int_of_string "0b1110000000000111"
-let line_full = int_of_string "0b1111111111111111"
-
-let decode_block dvec =
- let btoi d = int_of_string ("0b"^d) in
- Array.map fun:btoi dvec
-
-class cell t1 t2 t3 :canvas :x :y = object
- val mutable color = 0
- method get = color
- method set color:col =
- if color = col then () else
- if color <> 0 & col = 0 then begin
- Canvas.move canvas tag: t1
- x:(`Pix (- block_size * (x + 1) -10 - cell_border * 2))
- y:(`Pix (- block_size * (y + 1) -10 - cell_border * 2));
- Canvas.move canvas tag: t2
- x:(`Pix (- block_size * (x + 1) -10 - cell_border * 2))
- y:(`Pix (- block_size * (y + 1) -10 - cell_border * 2));
- Canvas.move canvas tag: t3
- x:(`Pix (- block_size * (x + 1) -10 - cell_border * 2))
- y:(`Pix (- block_size * (y + 1) -10 - cell_border * 2))
- end else begin
- Canvas.configure_rectangle canvas tag: t2
- fill: colors.(col - 1)
- outline: colors.(col - 1);
- Canvas.configure_rectangle canvas tag: t1
- fill: `Black
- outline: `Black;
- Canvas.configure_rectangle canvas tag: t3
- fill: (`Color "light gray")
- outline: (`Color "light gray");
- if color = 0 & col <> 0 then begin
- Canvas.move canvas tag: t1
- x: (`Pix (block_size * (x+1)+10+ cell_border*2))
- y: (`Pix (block_size * (y+1)+10+ cell_border*2));
- Canvas.move canvas tag: t2
- x: (`Pix (block_size * (x+1)+10+ cell_border*2))
- y: (`Pix (block_size * (y+1)+10+ cell_border*2));
- Canvas.move canvas tag: t3
- x: (`Pix (block_size * (x+1)+10+ cell_border*2))
- y: (`Pix (block_size * (y+1)+10+ cell_border*2))
- end
- end;
- color <- col
-end
-
-let cell_get (c, cf) x y = cf.(y).(x) #get
-
-let cell_set (c, cf) :x :y :color =
- if x >= 0 & y >= 0 & Array.length cf > y & Array.length cf.(y) > x then
- let cur = cf.(y).(x) in
- if cur#get = color then () else cur#set :color
-
-let create_base_matrix :cols :rows =
- let m = Array.create_matrix dimx:rows dimy:cols (0,0) in
- for x = 0 to cols - 1 do for y = 0 to rows - 1 do
- m.(y).(x) <- (x,y)
- done done;
- m
-
-let init fw =
- let scorev = Textvariable.create ()
- and linev = Textvariable.create ()
- and levv = Textvariable.create ()
- and namev = Textvariable.create ()
- in
- let f = Frame.create parent: fw borderwidth: (`Pix 2) () in
- let c = Canvas.create parent: f width: (`Pix (block_size * 10))
- height: (`Pix (block_size * 20))
- borderwidth: (`Pix cell_border)
- relief: `Sunken
- background: `Black ()
- and r = Frame.create parent:f ()
- and r' = Frame.create parent:f () in
-
- let nl = Label.create parent:r text: "Next" font: "variable" () in
- let nc = Canvas.create parent:r width: (`Pix (block_size * 4))
- height: (`Pix (block_size * 4))
- borderwidth: (`Pix cell_border)
- relief: `Sunken
- background: `Black () in
- let scl = Label.create parent: r text: "Score" font: "variable" () in
- let sc = Label.create parent:r textvariable: scorev font: "variable" () in
- let lnl = Label.create parent:r text: "Lines" font: "variable" () in
- let ln = Label.create parent: r textvariable: linev font: "variable" () in
- let levl = Label.create parent: r text: "Level" font: "variable" () in
- let lev = Label.create parent: r textvariable: levv font: "variable" () in
- let newg = Button.create parent: r text: "New Game" font: "variable" () in
-
- pack [f];
- pack [coe c; coe r; coe r'] side: `Left fill: `Y;
- pack [coe nl; coe nc] side: `Top;
- pack [coe scl; coe sc; coe lnl; coe ln; coe levl; coe lev; coe newg]
- side: `Top;
-
- let cells_src = create_base_matrix cols:field_width rows:field_height in
- let cells =
- Array.map cells_src fun:
- (Array.map fun:
- begin fun (x,y) ->
- let t1 =
- Canvas.create_rectangle c
- x1:(`Pix (-block_size - 8)) y1:(`Pix (-block_size - 8))
- x2:(`Pix (-9)) y2:(`Pix (-9))
- and t2 =
- Canvas.create_rectangle c
- x1:(`Pix (-block_size - 10)) y1:(`Pix (-block_size - 10))
- x2:(`Pix (-11)) y2:(`Pix (-11))
- and t3 =
- Canvas.create_rectangle c
- x1:(`Pix (-block_size - 12)) y1:(`Pix (-block_size - 12))
- x2:(`Pix (-13)) y2:(`Pix (-13))
- in
- Canvas.raise c tag: t1;
- Canvas.raise c tag: t2;
- Canvas.lower c tag: t3;
- new cell canvas:c :x :y t1 t2 t3
- end)
- in
- let nexts_src = create_base_matrix cols:4 rows:4 in
- let nexts =
- Array.map nexts_src fun:
- (Array.map fun:
- begin fun (x,y) ->
- let t1 =
- Canvas.create_rectangle nc
- x1:(`Pix (-block_size - 8)) y1:(`Pix (-block_size - 8))
- x2:(`Pix (-9)) y2:(`Pix (-9))
- and t2 =
- Canvas.create_rectangle nc
- x1:(`Pix (-block_size - 10)) y1:(`Pix (-block_size - 10))
- x2:(`Pix (-11)) y2:(`Pix (-11))
- and t3 =
- Canvas.create_rectangle nc
- x1:(`Pix (-block_size - 12)) y1:(`Pix (-block_size - 12))
- x2:(`Pix (-13)) y2:(`Pix (-13))
- in
- Canvas.raise nc tag: t1;
- Canvas.raise nc tag: t2;
- Canvas.lower nc tag: t3;
- new cell canvas:nc :x :y t1 t2 t3
- end)
- in
- let game_over () = ()
- in
- (* What a mess ! *)
- [ coe f; coe c; coe r; coe nl; coe nc; coe scl; coe sc; coe levl; coe lev;
- coe lnl; coe ln ],
- newg, (c, cells), (nc, nexts), scorev, linev, levv, game_over
-
-
-let draw_block field :color :block :x :y =
- for iy = 0 to 3 do
- let base = ref 1 in
- let xd = block.(iy) in
- for ix = 0 to 3 do
- if xd land !base <> 0 then
- cell_set field x:(ix + x) y:(iy + y) :color;
- base := !base lsl 1
- done
- done
-
-let timer_ref = (ref None : Timer.t option ref)
-(* I know, this should be timer ref, but I'm not sure what should be
- the initial value ... *)
-
-let remove_timer () =
- match !timer_ref with
- None -> ()
- | Some t -> Timer.remove t (* ; prerr_endline "removed!" *)
-
-let do_after ms:milli do:f =
- timer_ref := Some (Timer.add ms: milli callback: f)
-
-let copy_block c =
- { pattern= !c.pattern;
- bcolor= !c.bcolor;
- x= !c.x;
- y= !c.y;
- d= !c.d;
- alive= !c.alive }
-
-let _ =
- let top = openTk () in
- let lb = Label.create parent:top ()
- and fw = Frame.create parent:top ()
- in
- let set_message s = Label.configure lb text:s in
- pack [coe lb; coe fw] side: `Top;
- let score = ref 0 in
- let line = ref 0 in
- let level = ref 0 in
- let time = ref 1000 in
- let blocks = List.map fun:(List.map fun:decode_block) blocks in
- let field = Array.create len:26 0 in
- let widgets, button, cell_field, next_field, scorev, linev, levv, game_over
- = init fw in
- let canvas = fst cell_field in
-
- let init_field () =
- for i = 0 to 25 do
- field.(i) <- line_empty
- done;
- field.(23) <- line_full;
- for i = 0 to 19 do
- for j = 0 to 9 do
- cell_set cell_field x:j y:i color:0
- done
- done;
- for i = 0 to 3 do
- for j = 0 to 3 do
- cell_set next_field x:j y:i color:0
- done
- done
- in
-
- let draw_falling_block fb =
- draw_block cell_field color: fb.bcolor
- block: (List.nth fb.pattern pos: fb.d)
- x: (fb.x - 3)
- y: (fb.y - 3)
-
- and erase_falling_block fb =
- draw_block cell_field color: 0
- block: (List.nth fb.pattern pos: fb.d)
- x: (fb.x - 3)
- y: (fb.y - 3)
- in
-
- let stone fb =
- for i=0 to 3 do
- let cur = field.(i + fb.y) in
- field.(i + fb.y) <-
- cur lor ((List.nth fb.pattern pos: fb.d).(i) lsl fb.x)
- done;
- for i=0 to 2 do
- field.(i) <- line_empty
- done
-
- and clear fb =
- let l = ref 0 in
- for i = 0 to 3 do
- if i + fb.y >= 3 & i + fb.y <= 22 then
- if field.(i + fb.y) = line_full then
- begin
- incr l;
- field.(i + fb.y) <- line_empty;
- for j = 0 to 9 do
- cell_set cell_field x:j y:(i + fb.y - 3) color:0
- done
- end
- done;
- !l
-
- and fall_lines () =
- let eye = ref 22 (* bottom *)
- and cur = ref 22 (* bottom *)
- in
- try
- while !eye >= 3 do
- while field.(!eye) = line_empty do
- decr eye;
- if !eye = 2 then raise Done
- done;
- field.(!cur) <- field.(!eye);
- for j = 0 to 9 do
- cell_set cell_field x:j y:(!cur-3)
- color:(cell_get cell_field j (!eye-3))
- done;
- decr eye;
- decr cur
- done
- with Done -> ();
- for i = 3 to !cur do
- field.(i) <- line_empty;
- for j = 0 to 9 do
- cell_set cell_field x:j y:(i-3) color:0
- done
- done
- in
-
- let next = ref 42 (* THE ANSWER *)
- and current =
- ref { pattern= [[|0;0;0;0|]]; bcolor=0; x=0; y=0; d=0; alive= false}
- in
-
- let draw_next () =
- draw_block next_field color: (!next+1)
- block: (List.hd (List.nth blocks pos: !next))
- x: 0 y: 0
-
- and erase_next () =
- draw_block next_field color: 0
- block: (List.hd (List.nth blocks pos: !next))
- x: 0 y: 0
- in
-
- let set_nextblock () =
- current :=
- { pattern= (List.nth blocks pos: !next);
- bcolor= !next+1;
- x=6; y= 1; d= 0; alive= true};
- erase_next ();
- next := Random.int 7;
- draw_next ()
- in
-
- let death_check fb =
- try
- for i=0 to 3 do
- let cur = field.(i + fb.y) in
- if cur land ((List.nth fb.pattern pos: fb.d).(i) lsl fb.x) <> 0
- then raise Done
- done;
- false
- with
- Done -> true
- in
-
- let try_to_move m =
- if !current.alive then
- let sub m =
- if death_check m then false
- else
- begin
- erase_falling_block !current;
- draw_falling_block m;
- current := m;
- true
- end
- in
- if sub m then true
- else
- begin
- m.x <- m.x + 1;
- if sub m then true
- else
- begin
- m.x <- m.x - 2;
- sub m
- end
- end
- else false
- in
-
- let image_load =
- let i = Canvas.create_image canvas
- x: (`Pix (block_size * 5 + block_size / 2))
- y: (`Pix (block_size * 10 + block_size / 2))
- anchor: `Center in
- Canvas.lower canvas tag: i;
- let img = Imagephoto.create () in
- fun file ->
- try
- Imagephoto.configure img file: file;
- Canvas.configure_image canvas tag: i image: img
- with
- _ ->
- begin
- Printf.eprintf "%s : No such image...\n" file;
- flush stderr
- end
- in
-
- let add_score l =
- let pline = !line in
- if l <> 0 then
- begin
- line := !line + l;
- score := !score + l * l;
- set_message (Printf.sprintf "%d pts" (1 lsl ((l - 1) * 2)))
- end;
- Textvariable.set linev to: (string_of_int !line);
- Textvariable.set scorev to: (string_of_int !score);
-
- if !line /10 <> pline /10 then
- (* undate the background every 10 lines. *)
- begin
- let num_image = List.length backgrounds - 1 in
- let n = !line/10 in
- let n = if n > num_image then num_image else n in
- let file = List.nth backgrounds pos: n in
- image_load file;
- incr level;
- Textvariable.set levv to: (string_of_int !level)
- end
- in
-
- let rec newblock () =
- set_message "TETRIS";
- set_nextblock ();
- draw_falling_block !current;
- if death_check !current then
- begin
- !current.alive <- false;
- set_message "GAME OVER";
- game_over ()
- end
- else
- begin
- time := 1100 - (!level / 4 * 300) - ((!level mod 4) * 200);
- if !time < 60 - !level * 3 then time := 60 - !level * 3;
- do_after ms:stop_a_bit do:loop
- end
-
- and loop () =
- let m = copy_block current in
- m.y <- m.y + 1;
- if death_check m then
- begin
- !current.alive <- false;
- stone !current;
- do_after ms:stop_a_bit do:
- begin fun () ->
- let l = clear !current in
- if l > 0 then
- do_after ms:stop_a_bit do:
- begin fun () ->
- fall_lines ();
- add_score l;
- do_after ms:stop_a_bit do:newblock
- end
- else
- newblock ()
- end
- end
- else
- begin
- erase_falling_block !current;
- draw_falling_block m;
- current := m;
- do_after ms:!time do:loop
- end
- in
-
- let bind_game w =
- bind w events:[[],`KeyPress] action:(`Set ([`KeySymString],
- fun e ->
- begin match e.ev_KeySymString with
- | "h" ->
- let m = copy_block current in
- m.x <- m.x - 1;
- try_to_move m; ()
- | "j" ->
- let m = copy_block current in
- m.d <- m.d + 1;
- if m.d = List.length m.pattern then m.d <- 0;
- try_to_move m; ()
- | "k" ->
- let m = copy_block current in
- m.d <- m.d - 1;
- if m.d < 0 then m.d <- List.length m.pattern - 1;
- try_to_move m; ()
- | "l" ->
- let m = copy_block current in
- m.x <- m.x + 1;
- try_to_move m; ()
- | "m" ->
- remove_timer ();
- loop ()
- | "space" ->
- if !current.alive then
- begin
- let m = copy_block current
- and n = copy_block current in
- while
- m.y <- m.y + 1;
- if death_check m then false
- else begin n.y <- m.y; true end
- do () done;
- erase_falling_block !current;
- draw_falling_block n;
- current := n;
- remove_timer ();
- loop ()
- end
- | _ -> ()
- end))
- in
-
- let game_init () =
- (* Game Initialization *)
- set_message "Initializing ...";
- remove_timer ();
- image_load (List.hd backgrounds);
- time := 1000;
- score := 0;
- line := 0;
- level := 1;
- add_score 0;
- init_field ();
- next := Random.int 7;
- set_message "Welcome to TETRIS";
- set_nextblock ();
- draw_falling_block !current;
- do_after ms:!time do:loop
- in
- (* As an applet, it was required... *)
- (* List.iter fun: bind_game widgets; *)
- bind_game top;
- Button.configure button command: game_init;
- game_init ()
-
-let _ = Printexc.print mainLoop ()