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(***********************************************************************)
(* *)
(* OCaml *)
(* *)
(* Xavier Leroy, projet Cristal, INRIA Rocquencourt *)
(* *)
(* Copyright 1996 Institut National de Recherche en Informatique et *)
(* en Automatique. All rights reserved. This file is distributed *)
(* under the terms of the Q Public License version 1.0. *)
(* *)
(***********************************************************************)
type peg = Out | Empty | Peg
let board = [|
[| Out; Out; Out; Out; Out; Out; Out; Out; Out|];
[| Out; Out; Out; Peg; Peg; Peg; Out; Out; Out|];
[| Out; Out; Out; Peg; Peg; Peg; Out; Out; Out|];
[| Out; Peg; Peg; Peg; Peg; Peg; Peg; Peg; Out|];
[| Out; Peg; Peg; Peg; Empty; Peg; Peg; Peg; Out|];
[| Out; Peg; Peg; Peg; Peg; Peg; Peg; Peg; Out|];
[| Out; Out; Out; Peg; Peg; Peg; Out; Out; Out|];
[| Out; Out; Out; Peg; Peg; Peg; Out; Out; Out|];
[| Out; Out; Out; Out; Out; Out; Out; Out; Out|]
|]
let print_peg = function
Out -> print_string "."
| Empty -> print_string " "
| Peg -> print_string "$"
let print_board board =
for i=0 to 8 do
for j=0 to 8 do
print_peg board.(i).(j)
done;
print_newline()
done
type direction = { dx: int; dy: int }
let dir = [| {dx = 0; dy = 1}; {dx = 1; dy = 0};
{dx = 0; dy = -1}; {dx = -1; dy = 0} |]
type move = { x1: int; y1: int; x2: int; y2: int }
let moves = Array.create 31 {x1=0;y1=0;x2=0;y2=0}
let counter = ref 0
exception Found
let rec solve m =
counter := !counter + 1;
if m = 31 then
begin match board.(4).(4) with Peg -> true | _ -> false end
else
try
if !counter mod 500 = 0 then begin
print_int !counter; print_newline()
end;
for i=1 to 7 do
for j=1 to 7 do
match board.(i).(j) with
Peg ->
for k=0 to 3 do
let d1 = dir.(k).dx in
let d2 = dir.(k).dy in
let i1 = i+d1 in
let i2 = i1+d1 in
let j1 = j+d2 in
let j2 = j1+d2 in
match board.(i1).(j1) with
Peg ->
begin match board.(i2).(j2) with
Empty ->
(*
print_int i; print_string ", ";
print_int j; print_string ") dir ";
print_int k; print_string "\n";
*)
board.(i).(j) <- Empty;
board.(i1).(j1) <- Empty;
board.(i2).(j2) <- Peg;
if solve(m+1) then begin
moves.(m) <- { x1=i; y1=j; x2=i2; y2=j2 };
raise Found
end;
board.(i).(j) <- Peg;
board.(i1).(j1) <- Peg;
board.(i2).(j2) <- Empty
| _ -> ()
end
| _ -> ()
done
| _ ->
()
done
done;
false
with Found ->
true
let _ = if solve 0 then (print_string "\n"; print_board board)
|