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#include "Cell.h"
#include <cstddef>

Cell::Cell(void): m_currentState(EMPTY_CELL) {
	m_pPlayer=NULL;
}

Cell::Cell(CellState cs): m_currentState(cs) {
	m_pPlayer=NULL;
}

Cell::~Cell(void){
}

void Cell::setState(CellState cs) {
	m_currentState = cs;
}

CellState Cell::getState() {
	return(m_currentState);
}

Player* Cell::getPlayer() {
	return(m_pPlayer);
}

void Cell::setPlayer(Player* pPlayer) {
	m_pPlayer = pPlayer;
}